

- BANJO KAZOOIE ROM SAVE FILE UPDATE
- BANJO KAZOOIE ROM SAVE FILE PATCH
- BANJO KAZOOIE ROM SAVE FILE FULL
If you're running OS 2.09 then the Everdrive will automatically apply this save-type change for you." I'm not 100% sure if this feature is still on 2.11 but "Normally the game is EEP16K, but now it's SRAM.
BANJO KAZOOIE ROM SAVE FILE PATCH
So you don't need to patch yourself the rom but you could and you may use it the version but I recommend you apply the patch by yourself I've played through the fixed version of this game 100% and have had no issues with it." Micro-64 explains: "When you add an NTSC Banjo-Tooie ROM to your Everdrive it will be automatically patched for you just start the game like normal and enjoy. You may use REV A it fixes some bugs by the developer. Anyway, does not matter, use the and nevermind the SRAM patch There are literally more than 8 fixes for it, some alters the save type (to SRAM) others are unclear.

BANJO KAZOOIE ROM SAVE FILE UPDATE
I'll now try to update the list using the new information I have along with other games *Star Wars Episode I - Racer (U) (Save).z64 *Star Wars - Shadows of the Empire (U) (V1.2).
BANJO KAZOOIE ROM SAVE FILE FULL
Too so you will only gain full compatibility on a v3 anyway,Įven if krikzz would decide to go through this crude implementation.

Technically it is possible to get this running on a v2/2.5 with an fpga update and a splitted mapper. It's reading out that information in the header of every game and "battle tanx" is running fine for me, too.Īs many of you know, this is just a problem of the sram location at the end of the sdram. The new cic simulation, that was introduced with parasytes game shark core, is working more accurate. The previous fix for that was to manually set the timing within the cic simulation. there is a good chance it's fixed with an UltraCIC II (it should work ^^). I don't think it's just a coincidence that it's a 6105 game. Was never an inaccurate eeprom simulation and it is simply a random cic 6105 test, 'cause RARE is using a cic test in JFG and BT, too. The eeprom chip isn't transparent nor special in any way in respect to the game. There is no special feature in the 6102 cic you could check for and epprom access is done through pif commands. Maybe some guys are just using a bad dump. Quote from: saturnu on November 04, 2015, 09:34 AM here are my two cents about the compatibility of the usual suspectsĪfter a bit forum search, i'm not sure if "star wars episode 1 - racer"

Apologies in advance for me not having and understanding of how this stuff works Is this something that's only possible because of the emulation only being on a computer or would this be possible. I was wondering if in the future this would be possible to do? This would fix compatibility with donkey kong as you can just make a separate file that saves directly to the SD card and you don't have to worry about it auto deleting because it loads up from the same point, also with games that use a controller pak it completely removed the need for one as you just create a save file. When you play on an emulator, they have the games that save to the cart and all that works fine and dandy, but there's also an option to save as and make a file where when opened loads up from that exact moment. I really don't know how any of this stuff works, I'm just an avid nintendo 64 collector, and I'm interested in purchasing one just so I can play my games but don't have to worry about damaging my carts with normal wear and tear.
